![]() ![]() The parallel between this choice and that at the end of Life is Strange is rather beautiful. The conversation drags on and on, until even the most tenacious player is worn down, and a heartwarming family scene – the kind of scene Chloe feels is beyond her, forever – hammers home a message already pounded into the player's brain by the preceding conversation: you must lie. ![]() In a scene so surreal I expected it to go full David Lynch and live up to the franchise’s Twin Peaks inspirations (who killed Rachel Amber?), Rachel’s mother sits across a table from Chloe in a burned-out barn, face wet with mascara tears, calmly smoking a cigarette with which she gestures to punctuate her sudden, total reversal of motivation to date. ![]() The decision to lie to Rachel, to “protect” her from the truth of her father’s monstrosity so she retains one parental figure to cling to, is presented to the player as the “good” option with all the subtlety of a blue whale to the face. The final episode of Life is Strange: Before the Storm arrived just as I was clocking off for the year, but that just means I’ve had plenty of time to get really angry about the final choice and ending – and then to circle back round to a more reflective appreciation of one of the best executed prequels I have ever experienced.īefore the Storm ends with players given the choice of telling Rachel Amber that her mother is nowhere to be found, or informing her that her own father has lied, over and over again, and even hired a cartoonishly villainous and violent criminal to take Rachel’s mother out of the picture. Spoilers for both Life is Strange games ahead. Have you played Life is Strange: Before the Storm? Let’s talk about that ending. ![]()
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